Vol 19, No 3 (2016)
129-148 50
Abstract
In this paper, we describe the analysis we had conducted on the matter of usage of biotechnological simulations in virtual space. We used the results to design the set of requirements for mechanics, environment, visual and technological aspects of virtual labs. We also showcase our simulation of the biomedical virtual lab as an example of how methodologies we described could be implemented.
149-165 50
Abstract
In this paper, we study the process of evaluating the psychological portrait of a human for the purposes of enhancing the human-machine communication in the frame of the anthropomorphic social agent. We understand “psychological portrait” as the current emotional state of the interlocutor, which is evident by their way of talking and their choice of words. By correctly identifying human’s emotional state, the machine can issue an appropriate response. Our study further describes how the emotional state can be examined and how a proper response should be formed.
166-179 24
Abstract
This article describes developing of interactive application for full-dome displays with a several users. This work explains few solutions for interaction with a wearable devices or smartphones.
180-192 18
Abstract
Prediction of forest fire dynamics is no easy task, requiring thoughtful examination of many factors involved, such as landscape, vegetation, climate and weather conditions, humidity, urbanization of land, and many others. One of the best approaches to this problem is a computer simulation. In this paper, we describe the thought process and the development of a forest fire simulator that means to address all of those difficulties.
193-215 34
Abstract
I research and lecture in Cognitive Science where my particular interest is in emotions – neural networks modeling and applications – and animal and human learning.
216-237 32
Abstract
The noradrenaline pathways plays important role in the emotional appraisal and feedback, as well as decision-making. We present the software system capable of automatic generation of PyNEST code based on high-level description of neuronal pathways.
238-250 21
Abstract
Floods were and are continuing to be a great threat to human properties, farms, agriculture, and households. To reduce the flood-related damage, we have to be able to reliably predict the flood dynamics, and the best way to do this is a computer simulation. Such simulational software must take into consideration many factors, such as the landscape qualities, human infrastructure, protective buildings, and more. In this paper, we try to systematize all those factors and create the software that will adhere to those requirements.
251-286 53
Abstract
We propose to re-implement basic emotions described by Silvian Tomkins via "Cube of emotions" of Hugo Lövheim, and spiking NNs. We use the basic mechanism of noradrenaline neuromodulation and map it to the influence over computational processes in modern computers. We implement noradrenaline pathways via neuro-biological simulator NEST.
ISSN 1562-5419 (Online)