Preview

Russian Digital Libraries Journal

Advanced search

The concept of automatic creation tool for computer game scenario prototype

Abstract


The description of the architecture of the tool for generating a scenario prototype from the text outlined in this paper is described based on the existing solutions.

We formed software requirements and developed prototype of the tool that illustrating the basic principle of the user's work with the application.

About the Authors

Г. Сахибгареева
Высшая школа информационных технологий и интеллектуальных систем Казанского (Приволжского) федерального университета
Russian Federation


В. Кугуракова
Высшая школа информационных технологий и интеллектуальных систем Казанского (Приволжского) федерального университета
Russian Federation


References

1. Lee T. Designing game narrative. URL: http://hitboxteam.com/designing-game-narrative

2. Ramadhan R. and Hendradjaya B. Development of Game Testing Method for Measuring Game Quality // Proc. of Int. Conf. on Data and Software Engineering. 2014. № 7062694.

3. Пшеничный И. Чем отличается разработка игр от разработки «обычных» ИТ-проектов. URL: https://vc.ru/4897-gamedev-it

4. Fullerton T., Swain C. and Hoffman S.S. Game design workshop: a playcentric approach to creating innovative games. Burlington: Elsevier Inc., 2008. 470 p.

5. Khatoon M., Aisha Banu W., Zohra A.A. and Chinthamani S. Sentiment Analysis on Tweets // Advances in Intelligent Systems and Computing. 2019. V. 731. P. 717–724.

6. Mignano M. Game Development Pipeline: From Concept to Store. URL: http://gamedevelopertips.com/game-development-pipeline/

7. Garneau P.-A. Fourteen Forms of Fun. URL: https://www.gamasutra.com/view/feature/227531/fourteen_forms_of_fun/

8. Liu S., Wu Y., Wei E., Liu M. and Liu Y. Storyflow: Tracking the Evolution of Stories // IEEE Transactions on Visualization and Computer Graphics. 2013. No. 12. P. 2436–2445.

9. Padia K., Bandara K.H. and Healey C.G. Yarn: Generating Storyline Visualizations Using HTN Planning // Graphics Interface. 2018. P. 17–24.

10. Liu Z.-Q. and Leung K.-M. Script Visualization (ScriptViz): A Smart System that Makes Writing Fun // Soft Computing. 2006. V. 10. P. 34–40.

11. Akser M., Bridges B., Campo G., Cheddad A., Curran K., Fitzpatrick L., Hamilton L., Harding J., Leath T., Lunney T., Lyons F., Ma M., Macrae J., Maguire T., McCaughey A., McClory E., McCollum V., Mc Kevitt P., Melvin A., Moore P., Mulholland E., Muñoz K., O’Hanlon G. and Roman L. SceneMaker: Creative Technology for Digital Storytelling // Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering. 2016. P. 29–38.

12. Gupta T., Schwenk D., Farhadi A., Hoiem D. and Kembhavi A. Imagine This! Scripts to Compositions to Videos // Computer Vision and Pattern Recognition. 2018.

13. Adams E. The Designer's Notebook: Machinations, A New Way to Design Game Mechanics. URL: https://www.gamasutra.com/view/feature/176033/ the_designers_notebook

14. Баранов В.С., Сергеев А.C., Кугуракова В.В., Ситдиков А.Г., Хафизов М.Р. Археологические объекты болгарского городища X–XV вв., как материал для создания виртуальной культурно-исторической реконструкции // Электронные библиотеки. 2015. Т. 18. №5. С. 269–282.


Review

For citations:


 ,   The concept of automatic creation tool for computer game scenario prototype. Russian Digital Libraries Journal. 2018;21(3-4):235-249. (In Russ.)

Views: 22


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.


ISSN 1562-5419 (Online)