<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.3 20210610//EN" "JATS-journalpublishing1-3.dtd">
<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">ellibs</journal-id><journal-title-group><journal-title xml:lang="ru">Электронные библиотеки</journal-title><trans-title-group xml:lang="en"><trans-title>Russian Digital Libraries Journal</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">1562-5419</issn><publisher><publisher-name>Казанский (Приволжский) федеральный университет</publisher-name></publisher></journal-meta><article-meta><article-id custom-type="elpub" pub-id-type="custom">ellibs-82</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>Статьи</subject></subj-group></article-categories><title-group><article-title>Концепт инструмента автоматического создания сценаpного прототипа компьютерной игры</article-title><trans-title-group xml:lang="en"><trans-title>The concept of automatic creation tool for computer game scenario prototype</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Сахибгареева</surname><given-names>Г. Ф.</given-names></name></name-alternatives><email xlink:type="simple">gulnara.sahibgareeva42@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Кугуракова</surname><given-names>В. В.</given-names></name></name-alternatives><email xlink:type="simple">vlada.kugurakova@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff xml:lang="ru" id="aff-1"><institution>Высшая школа информационных технологий и интеллектуальных систем Казанского (Приволжского) федерального университета</institution><country>Russian Federation</country></aff><pub-date pub-type="collection"><year>2018</year></pub-date><pub-date pub-type="epub"><day>28</day><month>06</month><year>2018</year></pub-date><volume>21</volume><issue>3-4</issue><fpage>235</fpage><lpage>249</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Сахибгареева Г.Ф., Кугуракова В.В., 2018</copyright-statement><copyright-year>2018</copyright-year><copyright-holder xml:lang="ru">Сахибгареева Г.Ф., Кугуракова В.В.</copyright-holder><copyright-holder xml:lang="en">Сахибгареева Г.Ф., Кугуракова В.В.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://ellibs.elpub.ru/jour/article/view/82">https://ellibs.elpub.ru/jour/article/view/82</self-uri><abstract><p>На основе существующих решений описано представление об архитектуре инструмента генерации сценарного прототипа из текста. Сформированы требования к разрабатываемому инструменту. Разработан прототип инструмента, иллюстрирующий основной принцип работы пользователя с приложением.
</p></abstract><trans-abstract xml:lang="en"><p>The description of the architecture of the tool for generating a scenario prototype from the text outlined in this paper is described based on the existing solutions.

We formed software requirements and developed prototype of the tool that illustrating the basic principle of the user's work with the application.
</p></trans-abstract><kwd-group xml:lang="ru"><kwd>игровая сценаристика</kwd><kwd>нарративный дизайн</kwd><kwd>сценарный прототип</kwd><kwd>прототипирование</kwd><kwd>разработка игр</kwd><kwd>погружение</kwd><kwd>повествование</kwd></kwd-group><kwd-group xml:lang="en"><kwd>game scripts</kwd><kwd>narrative design</kwd><kwd>scenario prototype</kwd><kwd>prototyping</kwd><kwd>game development</kwd><kwd>immersion</kwd><kwd>narrative</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Lee T. Designing game narrative. URL: http://hitboxteam.com/designing-game-narrative</mixed-citation><mixed-citation xml:lang="en">Lee T. Designing game narrative. URL: http://hitboxteam.com/designing-game-narrative</mixed-citation></citation-alternatives></ref><ref id="cit2"><label>2</label><citation-alternatives><mixed-citation xml:lang="ru">Ramadhan R. and Hendradjaya B. Development of Game Testing Method for Measuring Game Quality // Proc. of Int. Conf. on Data and Software Engineering. 2014. № 7062694.</mixed-citation><mixed-citation xml:lang="en">Ramadhan R. and Hendradjaya B. Development of Game Testing Method for Measuring Game Quality // Proc. of Int. Conf. on Data and Software Engineering. 2014. № 7062694.</mixed-citation></citation-alternatives></ref><ref id="cit3"><label>3</label><citation-alternatives><mixed-citation xml:lang="ru">Пшеничный И. Чем отличается разработка игр от разработки «обычных» ИТ-проектов. URL: https://vc.ru/4897-gamedev-it</mixed-citation><mixed-citation xml:lang="en">Пшеничный И. Чем отличается разработка игр от разработки «обычных» ИТ-проектов. URL: https://vc.ru/4897-gamedev-it</mixed-citation></citation-alternatives></ref><ref id="cit4"><label>4</label><citation-alternatives><mixed-citation xml:lang="ru">Fullerton T., Swain C. and Hoffman S.S. Game design workshop: a playcentric approach to creating innovative games. Burlington: Elsevier Inc., 2008. 470 p.</mixed-citation><mixed-citation xml:lang="en">Fullerton T., Swain C. and Hoffman S.S. Game design workshop: a playcentric approach to creating innovative games. Burlington: Elsevier Inc., 2008. 470 p.</mixed-citation></citation-alternatives></ref><ref id="cit5"><label>5</label><citation-alternatives><mixed-citation xml:lang="ru">Khatoon M., Aisha Banu W., Zohra A.A. and Chinthamani S. Sentiment Analysis on Tweets // Advances in Intelligent Systems and Computing. 2019. V. 731. P. 717–724.</mixed-citation><mixed-citation xml:lang="en">Khatoon M., Aisha Banu W., Zohra A.A. and Chinthamani S. Sentiment Analysis on Tweets // Advances in Intelligent Systems and Computing. 2019. V. 731. P. 717–724.</mixed-citation></citation-alternatives></ref><ref id="cit6"><label>6</label><citation-alternatives><mixed-citation xml:lang="ru">Mignano M. Game Development Pipeline: From Concept to Store. URL: http://gamedevelopertips.com/game-development-pipeline/</mixed-citation><mixed-citation xml:lang="en">Mignano M. Game Development Pipeline: From Concept to Store. URL: http://gamedevelopertips.com/game-development-pipeline/</mixed-citation></citation-alternatives></ref><ref id="cit7"><label>7</label><citation-alternatives><mixed-citation xml:lang="ru">Garneau P.-A. Fourteen Forms of Fun. URL: https://www.gamasutra.com/view/feature/227531/fourteen_forms_of_fun/</mixed-citation><mixed-citation xml:lang="en">Garneau P.-A. Fourteen Forms of Fun. URL: https://www.gamasutra.com/view/feature/227531/fourteen_forms_of_fun/</mixed-citation></citation-alternatives></ref><ref id="cit8"><label>8</label><citation-alternatives><mixed-citation xml:lang="ru">Liu S., Wu Y., Wei E., Liu M. and Liu Y. Storyflow: Tracking the Evolution of Stories // IEEE Transactions on Visualization and Computer Graphics. 2013. No. 12. P. 2436–2445.</mixed-citation><mixed-citation xml:lang="en">Liu S., Wu Y., Wei E., Liu M. and Liu Y. Storyflow: Tracking the Evolution of Stories // IEEE Transactions on Visualization and Computer Graphics. 2013. No. 12. P. 2436–2445.</mixed-citation></citation-alternatives></ref><ref id="cit9"><label>9</label><citation-alternatives><mixed-citation xml:lang="ru">Padia K., Bandara K.H. and Healey C.G. Yarn: Generating Storyline Visualizations Using HTN Planning // Graphics Interface. 2018. P. 17–24.</mixed-citation><mixed-citation xml:lang="en">Padia K., Bandara K.H. and Healey C.G. Yarn: Generating Storyline Visualizations Using HTN Planning // Graphics Interface. 2018. P. 17–24.</mixed-citation></citation-alternatives></ref><ref id="cit10"><label>10</label><citation-alternatives><mixed-citation xml:lang="ru">Liu Z.-Q. and Leung K.-M. Script Visualization (ScriptViz): A Smart System that Makes Writing Fun // Soft Computing. 2006. V. 10. P. 34–40.</mixed-citation><mixed-citation xml:lang="en">Liu Z.-Q. and Leung K.-M. Script Visualization (ScriptViz): A Smart System that Makes Writing Fun // Soft Computing. 2006. V. 10. P. 34–40.</mixed-citation></citation-alternatives></ref><ref id="cit11"><label>11</label><citation-alternatives><mixed-citation xml:lang="ru">Akser M., Bridges B., Campo G., Cheddad A., Curran K., Fitzpatrick L., Hamilton L., Harding J., Leath T., Lunney T., Lyons F., Ma M., Macrae J., Maguire T., McCaughey A., McClory E., McCollum V., Mc Kevitt P., Melvin A., Moore P., Mulholland E., Muñoz K., O’Hanlon G. and Roman L. SceneMaker: Creative Technology for Digital Storytelling // Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering. 2016. P. 29–38.</mixed-citation><mixed-citation xml:lang="en">Akser M., Bridges B., Campo G., Cheddad A., Curran K., Fitzpatrick L., Hamilton L., Harding J., Leath T., Lunney T., Lyons F., Ma M., Macrae J., Maguire T., McCaughey A., McClory E., McCollum V., Mc Kevitt P., Melvin A., Moore P., Mulholland E., Muñoz K., O’Hanlon G. and Roman L. SceneMaker: Creative Technology for Digital Storytelling // Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering. 2016. P. 29–38.</mixed-citation></citation-alternatives></ref><ref id="cit12"><label>12</label><citation-alternatives><mixed-citation xml:lang="ru">Gupta T., Schwenk D., Farhadi A., Hoiem D. and Kembhavi A. Imagine This! Scripts to Compositions to Videos // Computer Vision and Pattern Recognition. 2018.</mixed-citation><mixed-citation xml:lang="en">Gupta T., Schwenk D., Farhadi A., Hoiem D. and Kembhavi A. Imagine This! Scripts to Compositions to Videos // Computer Vision and Pattern Recognition. 2018.</mixed-citation></citation-alternatives></ref><ref id="cit13"><label>13</label><citation-alternatives><mixed-citation xml:lang="ru">Adams E. The Designer's Notebook: Machinations, A New Way to Design Game Mechanics. URL: https://www.gamasutra.com/view/feature/176033/ the_designers_notebook</mixed-citation><mixed-citation xml:lang="en">Adams E. The Designer's Notebook: Machinations, A New Way to Design Game Mechanics. URL: https://www.gamasutra.com/view/feature/176033/ the_designers_notebook</mixed-citation></citation-alternatives></ref><ref id="cit14"><label>14</label><citation-alternatives><mixed-citation xml:lang="ru">Баранов В.С., Сергеев А.C., Кугуракова В.В., Ситдиков А.Г., Хафизов М.Р. Археологические объекты болгарского городища X–XV вв., как материал для создания виртуальной культурно-исторической реконструкции // Электронные библиотеки. 2015. Т. 18. №5. С. 269–282.</mixed-citation><mixed-citation xml:lang="en">Баранов В.С., Сергеев А.C., Кугуракова В.В., Ситдиков А.Г., Хафизов М.Р. Археологические объекты болгарского городища X–XV вв., как материал для создания виртуальной культурно-исторической реконструкции // Электронные библиотеки. 2015. Т. 18. №5. С. 269–282.</mixed-citation></citation-alternatives></ref></ref-list><fn-group><fn fn-type="conflict"><p>The authors declare that there are no conflicts of interest present.</p></fn></fn-group></back></article>
