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Tula Online Tool for Balancing Video Games

https://doi.org/10.26907/1562-5419-2025-28-4-903-930

Abstract


This paper presents the development of Tula, a tool for video game balancing. The necessity for such a tool is substantiated by the growing requirements for quality and cost-effectiveness in the video game industry, particularly in managing in-game economy and game world logic. The study analyzes existing tools and approaches to game balancing, identifying their limitations, which informed the design of the new tool's functionality. The presented tool integrates features of contemporary solutions while providing enhanced capabilities for game parameter analysis and testing, including prototype generation via class descriptions and real-time simulation. The technological foundation and architecture of the tool are described in detail. Key implementation aspects are discussed: interface responsiveness, continuous data synchronization, and security. Comparative analysis with Machinations revealed advantages in data processing correctness, interface convenience, and prototype modification flexibility.

About the Authors

Valeria Rashidovna Rakhmankulova
Kazan (Volga region) Federal University
Russian Federation


Vlada Vladimirovna Kugurakova
Kazan (Volga region) Federal University
Russian Federation


References

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Review

For citations:


Rakhmankulova V.R., Kugurakova V.V. Tula Online Tool for Balancing Video Games. Russian Digital Libraries Journal. 2025;28(4):903-930. (In Russ.) https://doi.org/10.26907/1562-5419-2025-28-4-903-930

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ISSN 1562-5419 (Online)