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Configuration of a computer cluster for distributed rendering of high-realistic 3D scenes

Abstract

The article discusses a method for implementing distributed computing using the GPU and modern administration tools and calculation management for the rendering farms. A comparative analysis is carried out between the traditional method of computing on the CPU and the modern approach to the GPU. Various configurations of the computing cluster are considered. The most productive way of rendering is determined.

About the Authors

Р. Газизов
Казанский (Приволжский) федеральный университет
Russian Federation


Д. Костюк
Казанский (Приволжский) федеральный университет
Russian Federation


В. Кугуракова
Казанский (Приволжский) федеральный университет
Russian Federation


References

1. Razuvalova E., Nizamutdinov A. Virtual Reconstruction of Cultural and Historical Monuments of the Middle Volga// Procedia Computer Science. 2015. V. 75. P. 129–136.

2. Shih M., Rizzi S., Insley J., Uram T., Vishwanath V., Hereld M., Papka M.E., Ma K. Parallel Distributed, GPU-Accelerated// Advanced Lighting Calculations for Large-Scale Volume Visualization. 2017. P. 47.

3. ITKN.RU Информационные технологии и коммуникации: Вычислительные кластеры, кластер для расчета трехмерных моделей и сцен. http://www.itkn.ru/solutions/clusters

4. Zheng R., Jia J., Jin H., Lv X., Yang S. Memory-Based Data Management for Large-Scale Distributed Rendering. 2017. P. 123.


Review

For citations:


 ,  ,   Configuration of a computer cluster for distributed rendering of high-realistic 3D scenes. Russian Digital Libraries Journal. 2017;20(4):212-224. (In Russ.)

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ISSN 1562-5419 (Online)