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Designing a Tool for Creating Gameplay through the Systematization of Game Mechanics

https://doi.org/10.26907/1562-5419-2024-27-5-774-795

Abstract


A new approach to the development of a tool aimed at simplifying the workflow of a game designer is presented. The requirements are elaborated, the work scenario is developed and the main parameters for the developed tool are specified. The main objective of the tool is to speed up and facilitate the selection of proper game mechanics without the need to spend valuable time on lengthy analysis of other videogame projects.


To provide more effective work of game designers in the selection of game mechanics, we analyzed a variety of approaches to the classification of game mechanics. In the process of the research various methods of classification of game mechanics were considered, the analysis revealed which classifications are more suitable for decomposition of game mechanics. The results of the research allowed us to identify key aspects of game mechanics, which will serve as a foundation for the development of the tool.


This research represents an important step in creating a tool that will optimize the game design process and increase the speed of videogame development.

About the Authors

Aleksey Vitalevich Shubin
Kazan (Volga region) Federal University
Russian Federation


Vlada Vladimirovna Kugurakova
Kazan (Volga region) Federal University
Russian Federation


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Review

For citations:


Shubin A.V., Kugurakova V.V. Designing a Tool for Creating Gameplay through the Systematization of Game Mechanics. Russian Digital Libraries Journal. 2024;27(5):774-795. (In Russ.) https://doi.org/10.26907/1562-5419-2024-27-5-774-795

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ISSN 1562-5419 (Online)