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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">ellibs</journal-id><journal-title-group><journal-title xml:lang="ru">Электронные библиотеки</journal-title><trans-title-group xml:lang="en"><trans-title>Russian Digital Libraries Journal</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">1562-5419</issn><publisher><publisher-name>Казанский (Приволжский) федеральный университет</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26907/1562-5419-2023-26-2-225-251</article-id><article-id custom-type="elpub" pub-id-type="custom">ellibs-372</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>Статьи</subject></subj-group></article-categories><title-group><article-title>Инструменты балансирования игр</article-title><trans-title-group xml:lang="en"><trans-title>Game Balance Tools</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Сахибгареева</surname><given-names>Г. Ф.</given-names></name><name name-style="western" xml:lang="en"><surname>Sahibgareeva</surname><given-names>G. F.</given-names></name></name-alternatives><email xlink:type="simple">gulnara.sahibgareeva42@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Кугуракова</surname><given-names>В. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Kugurakova</surname><given-names>V. V.</given-names></name></name-alternatives><email xlink:type="simple">vlada.kugurakova@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Большаков</surname><given-names>Э. С.</given-names></name><name name-style="western" xml:lang="en"><surname>Bolshakov</surname><given-names>E. S.</given-names></name></name-alternatives><email xlink:type="simple">edward.bolshakov117@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Казанский (Приволжский) Федеральный университет</institution></aff><aff xml:lang="en"><institution>Kazan (Volga region) Federal University</institution></aff></aff-alternatives><pub-date pub-type="collection"><year>2023</year></pub-date><pub-date pub-type="epub"><day>28</day><month>04</month><year>2023</year></pub-date><volume>26</volume><issue>2</issue><elocation-id>225–251</elocation-id><permissions><copyright-statement>Copyright &amp;#x00A9; Сахибгареева Г.Ф., Кугуракова В.В., Большаков Э.С., 2023</copyright-statement><copyright-year>2023</copyright-year><copyright-holder xml:lang="ru">Сахибгареева Г.Ф., Кугуракова В.В., Большаков Э.С.</copyright-holder><copyright-holder xml:lang="en">Sahibgareeva G.F., Kugurakova V.V., Bolshakov E.S.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://ellibs.elpub.ru/jour/article/view/372">https://ellibs.elpub.ru/jour/article/view/372</self-uri><abstract><p>Для раскрытия понятия игрового баланса и разработки подхода к автоматизации рутины при работе с игровой экономикой применены методы анализа данных и проведения экспериментов. По результатам анализа существующих определений выделены частный случай математического баланса и обобщенное дизайнерское определение игрового баланса. Благодаря анализу существующих подходов к балансированию и тестированию игр разработано видение собственного решения. На основе полученных выводов предложен подход к автоматизации балансирования в рамках генератора игрового прототипа. В качестве промежуточного итога представлены обновленная структура и порядок работы инструмента генерации игровых прототипов. Описаны перспективы дальнейшего развития исследований в данном направлении.
</p></abstract><trans-abstract xml:lang="en"><p>To disclose the concept of game balance and to develop an approach to automate the routine when working with game economics, methods of data analysis and experimentation were applied. According to the results of the analysis of existing definitions, a special case of mathematical balance and a generalized design definition of game balance were singled out. By parsing the existing approaches for balancing and testing games, a vision of our own solution was developed. Based on the findings, an approach for automating balance within a game prototype generator has been proposed. As an intermediate result, an updated structure and operation procedure of the game prototype generation tool were presented. The prospects for further development in this direction are given.
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