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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">ellibs</journal-id><journal-title-group><journal-title xml:lang="ru">Электронные библиотеки</journal-title><trans-title-group xml:lang="en"><trans-title>Russian Digital Libraries Journal</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">1562-5419</issn><publisher><publisher-name>Казанский (Приволжский) федеральный университет</publisher-name></publisher></journal-meta><article-meta><article-id custom-type="elpub" pub-id-type="custom">ellibs-31</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>Статьи</subject></subj-group></article-categories><title-group><article-title>Опыт создания неигровых персонажей в виртуальных мирах</article-title><trans-title-group xml:lang="en"><trans-title>Our experience in creating non-player characters in virtual worlds</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Бакиров</surname><given-names>А. Р.</given-names></name></name-alternatives><email xlink:type="simple">goglm41@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Костюк</surname><given-names>Д. И.</given-names></name></name-alternatives><email xlink:type="simple">xdxnxkx@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Лазарев</surname><given-names>Е. Н.</given-names></name></name-alternatives><email xlink:type="simple">evgenln11401@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Хафизова</surname><given-names>А. Р.</given-names></name></name-alternatives><email xlink:type="simple">sagd.alina@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff xml:lang="ru" id="aff-1"><institution>Высшая школа информационных технологий и информационных систем Казанского (Приволжского) федерального университета</institution><country>Russian Federation</country></aff><pub-date pub-type="collection"><year>2016</year></pub-date><pub-date pub-type="epub"><day>28</day><month>12</month><year>2016</year></pub-date><volume>19</volume><issue>6</issue><fpage>502</fpage><lpage>520</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Бакиров А.Р., Костюк Д.И., Лазарев Е.Н., Хафизова А.Р., 2016</copyright-statement><copyright-year>2016</copyright-year><copyright-holder xml:lang="ru">Бакиров А.Р., Костюк Д.И., Лазарев Е.Н., Хафизова А.Р.</copyright-holder><copyright-holder xml:lang="en">Бакиров А.Р., Костюк Д.И., Лазарев Е.Н., Хафизова А.Р.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://ellibs.elpub.ru/jour/article/view/31">https://ellibs.elpub.ru/jour/article/view/31</self-uri><abstract><p>Быстрое развитие сложных виртуальных миров, в особенности 3D-игр и компьютерных игр, создает новые проблемы при разработке виртуальных агентов, управляемых системами искусственного интеллекта (ИИ). Две важные подзадачи в этой тематической области, которые необходимо решить, это: (а) достоверность и (б) эффективность поведения агентов, то есть сходство персонажей с людьми и высокая способность к достижению их «собственных» целей. В этой статье мы изучаем современные подходы к разработке реалистичного ИИ в виртуальных мирах. Мы изучаем концепции правдоподобия и эффективности и анализируем несколько успешных попыток решить эти проблемы. Мы полагаем, что правдоподобное и эффективное поведение может быть достигнуто посредством изучения моделей поведения из наблюдений с последующим автоматическим выбором выигрышных действующих стратегий.
</p></abstract><trans-abstract xml:lang="en"><p>The rapid development of complex virtual worlds (most notably, in 3D computer and video games) introduces new challenges for the creation of virtual agents, controlled by artificial intelligence (AI) systems. Two important subproblems in this topic area which need to be addressed are (a) believability and (b) effectiveness of agents' behavior, i.e. human-likeness of the characters and high ability to achieving their own goals. In this paper, we study current approaches to believability and effectiveness of AI behavior in virtual worlds. We examine the concepts of believability and effectiveness and analyze several successful attempts to address these challenges. In conclusion, we suggest that believable and effective behavior can be achieved through learning behavioral patterns from observation with subsequent automatic selection of winning acting strategies.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>виртуальные реконструкции</kwd><kwd>Великий Болгар</kwd><kwd>неигровые персонажи</kwd><kwd>искусственный интеллект</kwd></kwd-group><kwd-group xml:lang="en"><kwd>3Д модели</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Gainullin I.I., Khomyakov P.V., Sitdikov A.G., and Usmanov B.M. Study of anthropogenic and natural impacts on archaeological sites of the Volga Bulgaria period (Republic of Tatarstan) using remote sensing data// Proc. SPIE 9688, Fourth Int. Conference on Remote Sensing and Geoinformation of the Environment (RSCy2016). 2016. V. 9688, ISBN: 9781628419238. Art. 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