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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">ellibs</journal-id><journal-title-group><journal-title xml:lang="ru">Электронные библиотеки</journal-title><trans-title-group xml:lang="en"><trans-title>Russian Digital Libraries Journal</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">1562-5419</issn><publisher><publisher-name>Казанский (Приволжский) федеральный университет</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26907/1562-5419-2021-24-2-407-442</article-id><article-id custom-type="elpub" pub-id-type="custom">ellibs-279</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>Статьи</subject></subj-group></article-categories><title-group><article-title>Раскадровка как одно из представлений сценарного прототипа компьютерных игр</article-title><trans-title-group xml:lang="en"><trans-title>Storyboard as One of the Representations of the Scenario Prototype of Computer Games</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Кугуракова</surname><given-names>В. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Kugurakova</surname><given-names>V. V.</given-names></name></name-alternatives><email xlink:type="simple">vlada.kugurakova@gmail.com</email></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Сахибгареева</surname><given-names>Г. Ф.</given-names></name><name name-style="western" xml:lang="en"><surname>Sahibgareeva</surname><given-names>G. F.</given-names></name></name-alternatives><email xlink:type="simple">gulnara.sahibgareeva42@gmail.com</email></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Бедрин</surname><given-names>О. А.</given-names></name><name name-style="western" xml:lang="en"><surname>Bedrin</surname><given-names>O. A.</given-names></name></name-alternatives><email xlink:type="simple">simplavero@gmail.com</email></contrib></contrib-group><pub-date pub-type="collection"><year>2021</year></pub-date><pub-date pub-type="epub"><day>28</day><month>04</month><year>2021</year></pub-date><volume>24</volume><issue>2</issue><fpage>408</fpage><lpage>444</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Кугуракова В.В., Сахибгареева Г.Ф., Бедрин О.А., 2021</copyright-statement><copyright-year>2021</copyright-year><copyright-holder xml:lang="ru">Кугуракова В.В., Сахибгареева Г.Ф., Бедрин О.А.</copyright-holder><copyright-holder xml:lang="en">Kugurakova V.V., Sahibgareeva  G.F., Bedrin O.A.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://ellibs.elpub.ru/jour/article/view/279">https://ellibs.elpub.ru/jour/article/view/279</self-uri><abstract><p>Работа посвящена изучению и усовершенствованию процесса проектирования, разработки и тестирования повествования видеоигр. Изучены существующие практики написания и поддержки в актуальном состоянии сценария интерактивных произведений. Сформулированы определение сценарного прототипа, а также требования к его форме. Выдвинута идея об эффективности автоматизации создания сценарного прототипа в виде инструмента-генератора. Составлено видение такого инструмента. Представлено влияние такого инструмента на порядок разработки. Реализован компонент инструмента и проведен эксперимент, который доказывает эффективность на таком примере, как генерация раскадровки из текста. Сформулированы планы на будущую разработку.
</p></abstract><trans-abstract xml:lang="en"><p>The work is devoted to the study and improvement of the design, development, and testing of video game storytelling. The existing practices of writing and keeping up-to-date scripts for interactive works have been studied. The definition of a scenario prototype and requirements for its form are formulated. An idea was put forward about the efficiency of automating the creation of a scenario prototype in the form of a generator tool. A vision of such a tool has been drawn up. The impact of such a tool on development order is presented. Implemented a tool component and conducted an experiment that proves its effectiveness with an example such as generating storyboards from the text. Plans for future development have been formulated.
</p></trans-abstract><kwd-group xml:lang="ru"><kwd>компьютерные игры</kwd><kwd>разработка видеоигр</kwd><kwd>интерактивное повествование</kwd><kwd>сценарный прототип</kwd><kwd>нарративный дизайн</kwd><kwd>сценаристика</kwd><kwd>игровая документация</kwd><kwd>раскадровка</kwd><kwd>генерация раскадровки</kwd><kwd>интерактивная раскадровка</kwd></kwd-group><kwd-group xml:lang="en"><kwd>computer games</kwd><kwd>video game development</kwd><kwd>interactive storytelling</kwd><kwd>scenario prototype</kwd><kwd>narrative design</kwd><kwd>screenwriting</kwd><kwd>game documentation</kwd><kwd>storyboarding</kwd><kwd>storyboard generation</kwd><kwd>interactive storyboarding</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Open-source tool for telling interactive, nonlinear stories Twine. 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