<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.3 20210610//EN" "JATS-journalpublishing1-3.dtd">
<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="ru"><front><journal-meta><journal-id journal-id-type="publisher-id">ellibs</journal-id><journal-title-group><journal-title xml:lang="ru">Электронные библиотеки</journal-title><trans-title-group xml:lang="en"><trans-title>Russian Digital Libraries Journal</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">1562-5419</issn><publisher><publisher-name>Казанский (Приволжский) федеральный университет</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.26907/1562-5419-2019-22-3-160-172</article-id><article-id custom-type="elpub" pub-id-type="custom">ellibs-110</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>Статьи</subject></subj-group></article-categories><title-group><article-title>Автоматизации процесса разработки интерактивных прототипов android-приложений на основе низкодетализированных макетов</article-title><trans-title-group xml:lang="en"><trans-title>Automation of android applications interactive prototypes development based on low-fidelity wireframes</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Хлопунов</surname><given-names>А. С.</given-names></name></name-alternatives><email xlink:type="simple">hlopunov598@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib><contrib contrib-type="author" corresp="yes"><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Шахова</surname><given-names>И. С.</given-names></name></name-alternatives><email xlink:type="simple">is@it.kfu.ru</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff xml:lang="ru" id="aff-1"><institution>Высшая школа информационных  технологий  и  интеллектуальных  систем Казанского (Приволжского) федерального университета</institution><country>Russian Federation</country></aff><pub-date pub-type="collection"><year>2019</year></pub-date><pub-date pub-type="epub"><day>28</day><month>06</month><year>2019</year></pub-date><volume>22</volume><issue>3</issue><fpage>160</fpage><lpage>172</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Хлопунов А.С., Шахова И.С., 2019</copyright-statement><copyright-year>2019</copyright-year><copyright-holder xml:lang="ru">Хлопунов А.С., Шахова И.С.</copyright-holder><copyright-holder xml:lang="en">Хлопунов А.С., Шахова И.С.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://ellibs.elpub.ru/jour/article/view/110">https://ellibs.elpub.ru/jour/article/view/110</self-uri><abstract><p>Приведены механизмы автоматизации процесса разработки интерактивных прототипов мобильных приложений на основе рукописных макетов. Процесс автоматизации включает в себя использование методов машинного обучения для распознавания рукописных макетов. Для обеспечения взаимодействия пользователя с предложенными механизмами реализовано мобильное Android-приложение. 
</p></abstract><trans-abstract xml:lang="en"><p>Some mechanisms for automation of Android applications interactive prototypes development based on handwritten wireframes are described in the paper. The process of automation includes machine learning methods used for the handwritten wireframes recognition. The mobile Android application is developed to ensure user interaction with these mechanisms.
</p></trans-abstract><kwd-group xml:lang="ru"><kwd>прототипирование</kwd><kwd>мобильные приложения</kwd><kwd>пользовательский интерфейс</kwd></kwd-group><kwd-group xml:lang="en"><kwd>UI</kwd><kwd>UX</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Vithanti T., Kumar A. Modeling the Mobile Application Development Lifecycle // International MultiConference of Engineers and Computer Scientists. 2014. V. 1. P. 596-600.</mixed-citation><mixed-citation xml:lang="en">Vithanti T., Kumar A. Modeling the Mobile Application Development Lifecycle // International MultiConference of Engineers and Computer Scientists. 2014. V. 1. P. 596-600.</mixed-citation></citation-alternatives></ref><ref id="cit2"><label>2</label><citation-alternatives><mixed-citation xml:lang="ru">Harleen K.F., Xiaofeng W., Swati V.C. An Investigation into Mobile Application Development Processes: Challenges and Best Practices // I.J. Modern Education and Computer Science. 2014. V. 6. P. 1–9.</mixed-citation><mixed-citation xml:lang="en">Harleen K.F., Xiaofeng W., Swati V.C. An Investigation into Mobile Application Development Processes: Challenges and Best Practices // I.J. Modern Education and Computer Science. 2014. V. 6. P. 1–9.</mixed-citation></citation-alternatives></ref><ref id="cit3"><label>3</label><citation-alternatives><mixed-citation xml:lang="ru">Why Prototyping is Essential to Your Design Process. URL: https://www.webfx.com/blog/web-design/ prototyping-is-essential/.</mixed-citation><mixed-citation xml:lang="en">Why Prototyping is Essential to Your Design Process. URL: https://www.webfx.com/blog/web-design/ prototyping-is-essential/.</mixed-citation></citation-alternatives></ref><ref id="cit4"><label>4</label><citation-alternatives><mixed-citation xml:lang="ru">Kamushken R. The advantages of interactive prototyping // Medium. 2017. URL: https://medium.com/@kamushken/the-advantages-of-interactive- prototyping-855203728b83.</mixed-citation><mixed-citation xml:lang="en">Kamushken R. The advantages of interactive prototyping // Medium. 2017. URL: https://medium.com/@kamushken/the-advantages-of-interactive- prototyping-855203728b83.</mixed-citation></citation-alternatives></ref><ref id="cit5"><label>5</label><citation-alternatives><mixed-citation xml:lang="ru">Babich N. The Magic of Paper Prototyping // UX Planet. 2018. URL: https://uxplanet.org/the-magic-of-paper-prototyping- 51693eac6bc3</mixed-citation><mixed-citation xml:lang="en">Babich N. The Magic of Paper Prototyping // UX Planet. 2018. URL: https://uxplanet.org/the-magic-of-paper-prototyping- 51693eac6bc3</mixed-citation></citation-alternatives></ref><ref id="cit6"><label>6</label><citation-alternatives><mixed-citation xml:lang="ru">Morson S. Using Wireframes to Design Your App // Learn Design for iOS Development. 2014. P. 69–84.</mixed-citation><mixed-citation xml:lang="en">Morson S. Using Wireframes to Design Your App // Learn Design for iOS Development. 2014. P. 69–84.</mixed-citation></citation-alternatives></ref></ref-list><fn-group><fn fn-type="conflict"><p>The authors declare that there are no conflicts of interest present.</p></fn></fn-group></back></article>
